KMID : 1034520230170020117
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Journal of Occupational Therapy for the Aged and Dementia 2023 Volume.17 No. 2 p.117 ~ p.128
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Research on the development of a board game application to enhance the daily life of elderly people
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Kim A-Young
Lee Yun-Jeong Ko Jun-Sung Moon Seo-Yeong Son Sung-Geun Woon Na-Ra Bae Ye-Na Yang Yeong-Ae
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Abstract
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Objective : The purpose of this study is to develop a four-player board game application aimed at enhancing the daily lives of the elderly.
Methods : The data collected from usability evaluations conducted with both the elderly and expert groups were subjected to descriptive statistical analysis, calculating means and standard deviations. For quantitative data obtained from surveys, SPSS Version 27.0 was utilized. As for qualitative data from in-depth interviews, an 'inductive content analysis' was performed.
Results : The usability evaluation used the Likert 5-point scale. As a result of usability evaluation, the average score of ¡°Are the font and picture sizes constant?¡± was 4.50 (¡¾0.90), the highest for the elderly. On the other hand, the average score of ¡°Is it easy to use?¡± was 3.97 (¡¾1.18), the lowest. In the case of experts, the average score of ¡°Are buttons that perform the same function on all screens always the same?¡± was 4.80 (¡¾0.44), the highest score. On the other hand, the average score of ¡°Do you use highly readable text and arrays?¡± was 3.40 (¡¾1.14), the lowest score.
Conclusion : ¡°Around the Village one time¡± developed in this study showed positive results in both the elderly and expert groups. Based on the results of this study, we hope to improve the technical aspects of the application by reflecting the results and opinions of the subsequent usability evaluation, and hope that it will be widely used in occupational therapy clinical sites for elderly people.
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KEYWORD
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ADL, Elderly, Applications, Usability evaluation
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